iOS and Android apps
Two platforms from a single codebase. Most business apps do not need the double cost of building natively twice.
A mobile app is not a website on a phone. If you do not need notifications, offline use or the camera, a good mobile site is usually the better decision, and we will tell you that.
When an app genuinely earns its place, we ship to both platforms from one codebase. Store accounts, the review process and version management are part of the job.
Request a Quote →Two platforms from a single codebase. Most business apps do not need the double cost of building natively twice.
The invisible half of an app. Accounts, storage, syncing across devices and notification infrastructure live here.
The App Store and Google Play process. Privacy notices, data declarations and the chance of a rejection are planned for from the start.
The most valuable thing an app has over a website. When you ask for permission directly determines how many people grant it.
Both platforms ship a major version every year and each one breaks something. An app nobody maintains stops working within a couple of years.
We ask this on the first call. For some businesses a mobile-friendly site does the same job for far less. If we think that is your case, we say so.
We map the path from opening the app to finishing the task. Screens are small on mobile and every extra step costs you users.
We build iOS and Android from one codebase. Instead of running two teams we do the work once, and both platforms update together on release.
We handle App Store and Google Play submissions, including privacy forms, screenshots and review correspondence. First submissions get rejected often, and we deal with the back and forth.
Three questions set the price. Does it need to work offline, does it take payments, and does it use hardware like the camera or location. An app that only displays content and an app that takes orders are a long way apart.
Store review has to be in the schedule too. After the build is done, Apple review can take several days and follow-up questions on a first release are normal. We plan the timeline with that margin included.
It depends less on screen count than on whether there is a backend and what the store process demands. The invisible half of the app usually takes the larger share of the budget and is the line most often left out when planning.
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